PORSCHE UNLEASHED PATCH 3.5 UPDATEIt is is pretty easy to do, and will semi-automatically update NFS-PU, which will allow online multiplayer play.īe sure your EA Updater is in the default location before trying this (C:\Program Files\EACom\Update). Winston wrote:This is a way to update NFS-PU to v3.5, on a system that is running Windows XP with SP1. Moderators, I think this may be a sticky or should be posted on some FAQ so that folks can find it easily. This is a semiautomatic update, it is automatically updating the proper files, but you have to initiate it manually. What you should observe is see some things downloading and copying files to your NFS-PU. Bring up a DOS command line usually by the following sequence START-RUN type in COMMANDĬ:\Progra~1\EACom\Update\buddy.exe -pid -16546117 -launch c:\Progra~1\EACom\Update\EAUpdate.exe -reg 14077 -cdrv g:\ -noupd Be sure you are connected to the internet. Nothing else running, except maybe your browser. Be sure your EA Updater is in the default location before trying this (c:\Prgram Files\EACom\Update) I found this by looking at another machine, running 98, that updated properly and looked at the update.log. It will semi automatically update NFS-PU, which will allow online multiplayer play. PORSCHE UNLEASHED PATCH 3.5 PATCHI have found a fix to update NFS-PU to 3.5 on a system that is running XP with SP1 patch that is pretty easy. Regards Jan Erik Nicolaysen (AKA Winston) PORSCHE UNLEASHED PATCH 3.5 NO CDQuestion: Does the No CD Patch also include the 3.5 update? If not, how can I get them both installed at the same time? As far as I have seen, both patches are simply new versions of the porsche.exe file, so that one patch overwrites the other. In addition, maybe the makers of that No CD patch will concider fixing that small bug, and release a newer version? Hopefully, this info can be of help to anyone trying to make NFS PU work on a Windows XP computer. and still with the lense flare effect set to ON. I have completed the first tournament of the Evolution Mode, and played a single race. Except these minor "problems", the game seems to work just as fine as before. When creating my player profile, however, I COULD select a face for it, but the image does NOT appear in the "Select player" list (a bug in the No CD patch?). Now I had to rename (just as good as delete) the gimme.dll file to make the game work (still no need for compatibillity settings). Some "problems" did occur tho, when trying the No CD Patch from this website. I have heard several other NFS PU users having the same problem, both with the US and EU versions of the game. In addition, the Porsche Chronicle doesn't work at all, but as far as I know, this is a bug in the game itself. PORSCHE UNLEASHED PATCH 3.5 DRIVERI've completed both Evolution Mode and Factory Driver twice, as well as several single races and knockouts. When this happens, I simply restart the game, and I'm back on track. I've had only one small problem: it crashes occasionally, after several hours of gameplay. Sound quality set to highest, and 3D sound enabled. NFS PU settings: 1024x768, 32-bit colors, all detail levels set to full/highest quality. PORSCHE UNLEASHED PATCH 3.5 DRIVERSGeForce2 MX-200 (with updated drivers from Nvidia) Windows XP Pro (build 2600) with all windows updates installed just a thought.Ģ56 MB sdram PC-133 (Windows Pagefile: 1024 MB) Maybe it has more to do with newer CPUs (1 GHz and above) being too fast for this old game? I've seen this happen with other games. I'm running the game fine, without any compatibility settings, without deleting gimme.dll, without the 3.5 patch, and also with the lense flare effect on. Several people on the forum tested it and confirmed it works.It seems weird to me how this game works, and doesn't work, in Windows XP. Additionally I had to modify the jump at because it pointed to an invalid location after the previous change. Since the value was returned in EAX, I’ve put there the constant 0x7F000000 which basically means it always reports a CPU clocked at around 2 GHz. The patch simply changes the return value of this procedure: 0055609D |. By setting brakepoints counting invocations on procedures executing RDTSC I’ve pinpointed the one run at the start of every race. A quick search in OllyDbg has found 10 places w porsche.exe, where it is used. On a x86 a program can use the Read Time-Stamp Counter ( RDTSC) intruction to get the CPU clock rate. It was empirically proven, that on CPUs running above 2 GHz all textures were set to the lowest detail what caused ugly graphics. After releasing a patch to limit the number of resolutions NFS: PU reports, I had to look a the problem of setting the wrong LOD (Level of Detail) for textures on fast PCs.
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